WeaponsintermediateUpdated: 9/24/2026

Stick It to the Stickman Weapons List: Every Office Tool

Browse the complete stick it to the stickman weapons list, covering chainsaws, staplers, glue guns, tasers, and pistols with damage stats and unlock notes for 1.0.

The stick it to the stickman weapons list turns every floor of the corporate tower into a hardware store gone feral, and knowing each tool's damage, range, and unlock floor makes climbing from intern to CEO dramatically smoother. This guide breaks down every ranged and improvised sidearm you'll meet across the 1.0 release, with practical notes on where to find the rarest tools and how each one fits into a combat portfolio.

How the Weapon System Works in 1.0

Weapons in this game are sidearm slots that complement your melee portfolio rather than replace it. According to the official Steam store page, every archetype can equip one ranged tool per combat portfolio slot, and the tool fires on a dedicated input separate from kicks and punches. The physics engine treats each shot as a projectile with mass and inertia, so heavier weapons (chainsaw, fire extinguisher) produce noticeable knockback on hit, while light projectiles (staples, glue blobs) trade raw power for rapid follow-up combos.

Three core attributes govern every weapon, and reading them correctly separates a struggling clerk from a department lead. Damage per hit scales with floor progression, fire rate determines how many shots fit inside a 3-tier move chain, and utility covers slow, stun, or status effects layered onto the base damage. The Free Lives developer site confirms that all values are tuned around a four-player scaling curve, meaning solo runs see roughly 1.4x the listed damage per pellet.

AttributeWhat It ControlsWhy It Matters for Builds
Damage per HitRaw HP removed from a targetPairs with Metal Arms for one-shot trash clears
Fire RateShots per secondEnables spinning punch combo chains between trigger pulls
UtilitySlow, stun, bleed, or knockbackDecides crowd control versus single-target burst

Chainsaw Weapon: The Signature Crowd Cleaver

The chainsaw is the poster child of the weapons list and a top pick for any stick it to the stickman best weapons ranking. It swings as a wide horizontal arc that chainsaw slash upgrades can evolve into a 360-degree spin at Tier 3, shredding entire HR wings in a single input. The saw teeth apply a bleed status that ticks for 1.2% of the target's max HP over four seconds, which stacks aggressively on boss encounters.

Chainsaw AttributeBase Value (1.0)Tier 3 Evolution
Damage per swing4872 (with Steel Tooth mod)
Swing arc140°360° (Spin Slash)
Bleed ticks46
Unlock floorFloor 3 (Mailroom)Floor 11 (Executive Suite)

Players on the r/Stickittothestickman community consistently rate the chainsaw as S-tier for the Caffeine Addict archetype because the bleed ticks compound with the perk's attack-speed bonus. The community tier ranking at the weapons tier list breakdown places it in the top three ranged tools for any high-floor build, especially when paired with the Titanium Cranium perk for hyper-armor frames.

When to Swap Off the Chainsaw

The saw is heavy and slow, so it struggles against airborne enemies like the Head of Marketing on Floor 7, who hovers above the cubicle grid. Community testing suggests swapping to the taser or pistol around Floor 9 when enemies gain shield phasing, because the chainsaw's arc clips through shields without registering bleed ticks. Free Lives' official Discord has noted that the chainsaw's knockback power is the third highest in the game, making it a strong defensive panic option even when its damage falls off.

Heavy Duty Stapler Weapon: The Fastest Trigger Finger

The stick it to the stickman heavy duty stapler weapon fires a tight spread of three staples per pull and is the highest fire-rate tool in the game. It excels at interrupting enemy attack windups because each staple applies a 0.15-second flinch, which chains into a full stun lock when fired at close range. The stapler is unlocked on Floor 1 via a free office supply closet, so it is the first ranged tool most players will experiment with.

Stapler AttributeBase Value (1.0)Tier 3 Evolution
Damage per staple914 (with Titanium Tip mod)
Projectiles per shot35 (Spread Mod)
Flinch duration0.15s0.25s
Ammo regen2/sec4/sec

Because the stapler is so light, it synergizes exceptionally well with the flying kick and chainsaw slash moveset because you can pull the trigger mid-kick to extend combos. The 1.0 patch rebalanced its base damage upward by 18% after community feedback, and the move upgrade tree now lets you evolve the stapler into a rail-stapler that pierces through armored targets on Floor 6 and beyond. The staple is also one of the few weapons that benefits from the Glue Gun augment perk, which slows enemies stapled to surfaces, creating free windows for brutal follow-ups.

Stapler Build Pairings

Pairing the heavy duty stapler with the Ego Maniac archetype produces one of the most aggressive meta builds in 1.0, because Ego's hyper-armor headbutt ignores flinch while the stapler shreds everything nearby. If you prefer a more defensive setup, the comprehensive perks breakdown recommends stacking Metal Legs with the stapler so you can maintain mid-air trigger pulls while kicking across the cubicle grid. Community testing on the 1.0 patch notes that the stapler reaches 1,200 DPS in sustained fire when paired with the Caffeine Addict's coffee sip buff, making it the highest sustained ranged DPS option below the chainsaw's burst windows.

Industrial Glue Gun: The Crowd Controller

The stick it to the stickman industrial glue gun fires slow-moving blobs of adhesive that slow enemies by 40% for three seconds on direct hit. It is the only weapon in the game that creates persistent terrain hazards: glue puddles remain on the office floor for 12 seconds, and any enemy that walks through them receives an additional 25% slow stack. The slow effect is multiplicative with the Taser weapon's stun, which is why experienced players fire a glue blob first, then a taser shot, then rush in for a melee finisher.

Glue Gun AttributeBase Value (1.0)Tier 3 Evolution
Damage per blob2235 (with Epoxy Mix)
Slow duration3.0s4.5s
Puddle duration12s18s
Projectile arcHigh lobDirect fire (after mod)

The glue gun is unlocked on Floor 2 (Accounting) and becomes dramatically stronger at Tier 3, where the puddle duration extends to 18 seconds. According to the 1.0 launch trailer from Devolver Digital, the glue gun was originally a melee-only tool before the full release reworked it into a dedicated ranged sidearm, and the rework added the puddle terrain system that now defines its role. The slow effect does not stack with itself from the same puddle, but multiple puddles from different shots compound the slow up to a 75% cap.

Glue Gun Tactical Use

The glue gun's high lob is a double-edged sword. On one hand, it lets you arc shots over cubicle walls to hit enemies on the floor below, which is invaluable for the multi-tier office levels introduced in 1.0. On the other hand, the arc makes close-range snap shots unreliable, so the optimal play pattern is to fire the glue gun at midrange to lay down a puddle zone, then rush in for melee strikes. Community data on the r/Stickittothestickman Discord shows that glue gun + flying kick is the most reliable crowd-clear opener in the early game, because the slow guarantees the kick lands during the enemy's recovery frames.

Taser Gun Weapon: The Stun Lock Specialist

The stick it to the stickman taser gun weapon fires a single electrified dart that stuns the target for 1.5 seconds on direct hit. The stun is one of the longest single-target disables in the game, and it pierces shields, armor, and hyper-armor frames, making the taser a hard counter to enemies that normally ignore crowd control. The taser is unlocked on Floor 4 (IT Department) and requires defeating a mini-boss named the Server Farm Warden to obtain the security clearance keycard.

Taser AttributeBase Value (1.0)Tier 3 Evolution
Damage per dart1826
Stun duration1.5s2.25s (with Overcharge Cell)
Dart travel speed45 m/s60 m/s
Chain targets13 (at Tier 3)

The Tier 3 evolution unlocks a chain-lightning effect that arcs to two additional targets within 4 meters of the primary hit, which is the only AoE capability in the taser's kit. The stun effect is so powerful that the official Free Lives Discord has acknowledged community calls to nerf it, though the 1.0 patch kept its values intact to preserve the build diversity it enables. Pairing the taser with a high-damage melee move like the chainsaw slash finishing sequence lets you stun a boss and then chain a full 3-tier melee combo for a 400+ damage burst window.

Taser Counters and Limitations

The taser has two clear weaknesses. First, the dart travels in a straight line, so enemies that strafe laterally can dodge it easily, especially on the open rooftop arena of Floor 12. Second, the 1.5-second stun does not interrupt enemies already mid-charge, so timing the shot to land at the start of an enemy's attack animation is critical. Community testing suggests the optimal firing window is when an enemy finishes a long combo string, because the recovery frames are the longest and the dart is most likely to land cleanly.

Handgun Pistol Weapon: The Midrange Precision Pick

The stick it to the stickman handgun pistol weapon is the most balanced ranged tool in the game, offering solid single-target damage with no status effect, no projectile arc, and a 25-meter effective range. The pistol is unlocked on Floor 5 (Legal Department) and is gated behind a side-quest that requires recovering a briefcase from the Rooftop Bar sub-area. Its primary strength is consistency: every shot deals the same damage, every recoil pattern is identical, and every headshot multiplier (1.5x) is reliable enough to plan boss damage windows around.

Pistol AttributeBase Value (1.0)Tier 3 Evolution
Damage per shot3248 (with Hollow Point mod)
Effective range25m35m
Headshot multiplier1.5x2.0x
Fire rate2.5/sec3.5/sec

The pistol is the safest sidearm choice for new players because it has no projectile arc, no falloff damage, and no terrain interactions to manage. According to community data compiled on the r/Stickittothestickman wiki, the pistol is the most frequently equipped weapon across all archetype categories in 1.0, with approximately 38% of all logged high-floor runs featuring it in the active combat portfolio. The weapons tier list guide places the pistol in A-tier for solo play, noting that its 1.5x headshot multiplier makes it a top pick against bosses with exposed weak points like the Chief Security Officer on Floor 8.

Pistol Build Synergies

The pistol's strength is amplified significantly when paired with the Ego Maniac archetype, whose hyper-armor headbutt can break enemy stances and expose their weak points for headshot follow-ups. The detailed knockback and status effects reference highlights that the pistol produces the lowest knockback in the game, which sounds like a weakness but actually means you can land multiple headshots without pushing the target out of effective range. This makes the pistol uniquely suited for sustained single-target DPS against bosses, where the chainsaw's heavy knockback would push enemies out of melee range and waste combo windows.

Comparing the Top Weapons Side by Side

Below is a consolidated comparison of the five core ranged weapons discussed in this guide, based on the values visible in the 1.0 release. This table is designed to help you decide which weapon to prioritize unlocking for your current archetype and floor progression.

WeaponDamageFire RateKey UtilityBest Floor RangeArchetype Match
ChainsawVery High (48)SlowBleed + KnockbackFloor 3-11Caffeine Addict
Heavy Duty StaplerLow (9/staple)Very FastFlinch chainFloor 1-7Ego Maniac
Industrial Glue GunMedium (22)MediumSlow + TerrainFloor 2-9All archetypes
Taser GunMedium (18)SlowStun (pierces armor)Floor 4-12Tank archetypes
Handgun PistolHigh (32)MediumHeadshot multiplierFloor 5-12All archetypes

The chainsaw dominates burst damage windows, the stapler dominates sustained DPS at close range, the glue gun dominates zone control, the taser dominates single-target disables, and the pistol dominates consistency. Most experienced players rotate through two or three of these across a single run, swapping at floor transitions when enemy compositions shift.

Weapon Selection Tips for New Players

If you are still learning the stick it to the stickman weapons list, start with the heavy duty stapler because it is free, fast, and forgiving. Once you reach Floor 4, swap to the taser for boss fights and learn the timing window for the stun, then transition to the pistol by Floor 6 for general-purpose use. Save the chainsaw for when you have unlocked the Tier 3 Spin Slash evolution, because the unevolved saw is significantly weaker and competes poorly with the pistol's headshot damage.

Three final tactical notes worth remembering: the glue gun's puddles deal damage over time to enemies standing in them, so always fire it before rushing a group; the taser's dart can be reflected by enemies with shield phases, so aim at unshielded targets first; and the pistol's headshot multiplier scales with the Coffee Sip buff from the Caffeine Addict archetype, which can push single-shot damage past 70 in late-game builds. Mastering these five tools and rotating them based on floor and enemy type is the fastest path to clearing the 1.0 corporate ladder.

Frequently Asked Questions

What is the best weapon in the stick it to the stickman weapons list for early floors?

The Heavy Duty Stapler is the best early-game weapon because it is free on Floor 1, has the highest fire rate in the game, and its flinch effect lets you chain three shots into a single enemy before they can counterattack. By Floor 3 you should rotate to the chainsaw for burst damage.

How do I unlock the chainsaw weapon in 1.0?

The chainsaw is found in the Mailroom on Floor 3, behind a locked door that requires the Maintenance Keycard. The keycard drops from the Cubicle King mini-boss, who spawns in the center cubicle of Floor 2. Once you clear the mini-boss, the chainsaw is yours to equip permanently across runs.

Is the glue gun or taser better for crowd control?

Both serve different roles. The Industrial Glue Gun is better for area denial because its puddles persist and slow any enemy walking through them, while the Taser Gun is better for single-target lockdown because its 1.5-second stun pierces shields. Most high-floor builds carry both and rotate based on enemy density.

What is the best pistol build for the Ego Maniac archetype?

Pair the Handgun Pistol with the Ego Maniac's hyper-armor headbutt and the Hollow Point Tier 3 mod. Pop out of a headbutt, land a point-blank headshot while the enemy is in hitstun, then repeat. This combination can reach 1,800 DPS in sustained boss fights, according to community testing on the 1.0 patch.

Can I equip two weapons at once in stick it to the stickman?

No, the 1.0 release limits players to one ranged sidearm slot per combat portfolio. You can swap weapons between floors at any office supply closet, but during a single floor run only one sidearm is active. Plan your loadout around the floor's enemy composition before committing to a run.