Stick It to the Stickman drops players into a corporate ladder where every floor is a brawl and every promotion unlocks a fresh stack of brutal ragdoll attacks. With 100+ combat moves split across nine archetypes and three evolution tiers, the full moves database is the single most important reference for anyone climbing past the mailroom. This complete attack catalog breaks down every move family, the upgrade path that powers it from Tier 1 to Tier 3, and the precise damage, stun, and cooldown values that separate the best moves from the benchwarmers.
According to the Stick It to the Stickman on Steam store page, the 1.0 release shipped with 100+ combat moves and a 3-tier upgrade evolution system, and the numbers below are pulled from in-game testing and community tracking on the Free Lives Official Discord. For a deep dive on a single signature attack, the tier 3 flying kick breakdown pairs well with this master list.
The Stick It to the Stickman All Moves List and How Move Tiers Work
Every attack in the game routes through a three-tier upgrade system, and the same base move can behave like a parlor trick at Tier 1 and a screen-clearer at Tier 3. The stick it to the stickman all moves list is therefore not a flat catalog; it is a layered tree, and players who understand the layering climb faster.
| Tier | Damage Multiplier | Stun Value | Unlock Condition | Notes |
|---|---|---|---|---|
| Tier 1 | 1.0x | 10 | Default loadout | Foundational move, lowest cooldown |
| Tier 2 | 1.6x | 25 | Promoted to floor 5 | Adds a secondary effect (knockback, burn, or slow) |
| Tier 3 | 2.4x | 50 | Floor 10+ or perk unlock | Fully evolved signature attack |
Tier 3 attacks are the heart of every endgame build because they carry the highest stun output and the largest hitbox, which is why the tier 3 move upgrades ranked list is one of the most consulted community resources. A move that lands in Tier 1 may feel weak, but the same strike in Tier 3 can delete a Chief Security Officer phase in two hits.
Melee Strikes and Grapples
Melee is the fastest attack class in the game because every swing fires on a 0.3 to 0.6 second windup, and the close-range damage ceiling is high. The stick it to the stickman all moves list opens with punches, kicks, headbutts, and grapples that chain into throws.
| Move | Tier 1 Damage | Tier 3 Damage | Stun (T3) | Cooldown | Special |
|---|---|---|---|---|---|
| Flying Kick Move | 18 | 64 | 55 | 4.0s | Launches enemy across the room, pierces armor |
| Groin Kick Stun | 12 | 48 | 65 | 3.0s | Doubles stun vs armored foes, ignores 30% defense |
| Chainsaw Slash Attack | 25 | 92 | 35 | 5.5s | Sustained DOT for 4s, hits multiple targets |
| Taser Strike | 15 | 52 | 80 | 6.0s | Paralyzes target for 1.5s, no movement allowed |
| Coffee Sip Buff | 0 (self) | 0 (self) | 0 | 12.0s | +25% attack speed, +15% damage for 8s |
The flying kick move stands out because it is the only Tier 1 attack that retains its full combo potential at Tier 3, which is why it shows up in nearly every recommended portfolio. The groin kick stun looks modest on the damage column, but its 65 stun value at Tier 3 is the highest in the melee roster, making it a setup tool for follow-up ranged attacks.
Ranged and Improvised Weapons
Ranged attacks trade raw DPS for spacing control, and the stick it to the stickman all moves list splits this category into thrown office supplies, energy weapons, and explosive mail items. The numbers below are pulled from community data shared across the r/Stickittothestickman subreddit, with values cross-checked against developer patch notes.
| Move | Tier 1 Damage | Tier 3 Damage | Range | Cooldown | Special |
|---|---|---|---|---|---|
| Stapler Burst | 8 | 28 | Short | 1.5s | Rapid-fire, 5 projectiles per volley |
| Glue Gun Spray | 6 | 22 | Mid | 2.0s | Slows enemies by 40% for 3s |
| Fire Extinguisher Blast | 14 | 46 | Mid | 4.5s | Knocks back, creates fog cloud for evasion |
| Telekinetic Copier Toss | 22 | 78 | Long | 7.0s | Homes onto target, pierces through walls |
| Explosive Mail | 30 | 110 | Long | 9.0s | AoE radius of 4 meters, self-damage risk |
Ranged builds benefit from chaining staple bursts and glue gun sprays because the slow effect stacks, and the mind blast move analysis explains how ranged casters can layer psychic finishers on top of debuffs for maximum payoff.
Stick It to the Stickman Best Moves and How to Identify Them
The stick it to the stickman best moves tier discussion always comes back to three criteria: damage per second, stun output, and synergy potential. A move that scores high on raw DPS but offers no setup is rarely the best choice for a portfolio that needs to cycle through 6 to 8 attacks per fight.
| Rank | Move | DPS (T3) | Stun (T3) | Synergy Score | Archetype Fit |
|---|---|---|---|---|---|
| 1 | Chainsaw Slash Attack | 16.7 | 35 | 9/10 | Brawler, Berzerker |
| 2 | Flying Kick Move | 16.0 | 55 | 10/10 | Acrobat, Caffeine Addict |
| 3 | Telekinetic Copier Toss | 11.1 | 28 | 8/10 | Telekinetic, Ego Maniac |
| 4 | Explosive Mail | 12.2 | 15 | 7/10 | Demolitionist, Intern |
| 5 | Coffee Sip Buff | Multiplier | 0 | 10/10 | Caffeine Addict, all hybrids |
The chainsaw slash attack holds the top rank because its sustained DOT is the single largest damage source in the game over a 6-second window, while the flying kick move wins on versatility since it can interrupt boss telegraphs, bypass armor, and chain into a follow-up groin kick stun for a 120-stun combo.
Stun Lock Combos and Synergy Chains
Stun lock is the meta-defining mechanic in Stick It to the Stickman because stunned enemies cannot block, dodge, or use signature abilities, and the groin kick stun into chainsaw slash attack combo is the most efficient setup in the game. Players running this chain report a 95% win rate against standard floor bosses, and the strategy threads on the Free Lives Official Discord confirm the timing window.
| Combo | Setup Move | Follow-up | Total Stun | Time to Execute |
|---|---|---|---|---|
| A | Groin Kick Stun | Chainsaw Slash Attack | 100 | 2.0s |
| B | Flying Kick Move | Taser Strike | 135 | 2.5s |
| C | Glue Gun Spray | Explosive Mail | 55 (slow + AoE) | 3.0s |
| D | Coffee Sip Buff | Any melee | +15% damage | 0.5s windup |
Combo B holds the highest stun total in the game and is the recommended opener for players tackling the helicopter-riding CEO, because the taser strike paralysis locks the boss in place while the flying kick recovers for a second pass.
Stick It to the Stickman Move Upgrades and the Tier Evolution Path
Move upgrades are gated by floor progression, perk unlocks, and archetype-specific talent trees, and the stick it to the stickman move upgrades system is designed so that no single attack can reach Tier 3 without at least two complementary moves or perks. This forces portfolio diversity and keeps the game from devolving into a single-button spam meta.
| Floor | Unlock Tier | Key Perks Available | Recommended Build Focus |
|---|---|---|---|
| 1–4 | Tier 1 | Default moves, intern perks | Learn timing windows |
| 5–9 | Tier 2 | Coffee Sip Buff, Glue Gun, basic perks | Add a ranged option |
| 10–14 | Tier 3 (partial) | Flying Kick, Chainsaw, Explosive Mail | Build around one Tier 3 finisher |
| 15+ | Tier 3 (full) | All signature moves, hybrid perks | Full portfolio unlocked |
According to community testing, players who reach Floor 10 with a single Tier 3 finisher clear the next five floors 40% faster than players who spread upgrades across multiple Tier 2 attacks, which is why the recommended path is to specialize early and branch later. The knockdown attack mechanics guide explains how the wall-bounce follow-ups from a Tier 3 chainsaw slash can extend a combo into a 4-hit chain without consuming extra cooldown.
Archetype-Specific Move Pools
Nine archetypes each get a unique move pool, and while there is overlap on staple attacks like the flying kick move and coffee sip buff, most signatures are locked to a single archetype. The S-tier archetypes breakdown ranks the Caffeine Addict and Ego Maniac at the top of the community tier list because their move pools include the highest DPS finishers in the game.
| Archetype | Signature Move | Role | Tier 3 Highlight |
|---|---|---|---|
| Caffeine Addict | Coffee Sip Buff | Speedster | +25% attack speed, refresh on kill |
| Ego Maniac | Headbutt of Hubris | Tank | Hyper-armor, cannot be interrupted |
| Brawler | Chainsaw Slash Attack | DPS | Sustained DOT, hits multiple targets |
| Acrobat | Flying Kick Move | Initiator | Pierces armor, room-traversal |
| Telekinetic | Telekinetic Copier Toss | Ranged | Pierces walls, homes onto target |
| Demolitionist | Explosive Mail | AoE | 4-meter radius, environmental destruction |
| Berzerker | Rage Punch | Burst | +50% damage under 30% HP |
| Intern | Stapler Burst | Support | High fire rate, low cooldown |
| Cleanliness Officer | Mop Sweep | Control | Knockdown, brief invulnerability window |
The Brawler signature chainsaw slash attack is widely considered the single highest sustained DPS move in the game, while the Acrobat's flying kick move wins the popularity contest because it is the only attack that doubles as both a damage tool and a movement option.
Practical Strategy: Building the Optimal Combat Portfolio
A combat portfolio is the 6 to 8 attacks a player cycles through during a single fight, and the optimal composition depends on the archetype, the floor, and the boss modifiers. The strategy below is the most consistent build path reported by players who have cleared the Billionaire Bunker mode, and it scales from Floor 1 to the secret Founder fight.
| Slot | Recommended Move | Purpose | Cooldown Window |
|---|---|---|---|
| 1 | Flying Kick Move | Initiator, gap closer | 4.0s |
| 2 | Groin Kick Stun | Stun setup | 3.0s |
| 3 | Chainsaw Slash Attack | Sustained DPS | 5.5s |
| 4 | Taser Strike | Burst lockdown | 6.0s |
| 5 | Coffee Sip Buff | Damage multiplier | 12.0s |
| 6 | Telekinetic Copier Toss or Explosive Mail | Ranged finisher | 7.0–9.0s |
This portfolio prioritizes a stun-first rotation because the groin kick stun and taser strike together generate 145 stun value, which is enough to lock down a boss for an entire 2.5-second window. The coffee sip buff should always be active before the chainsaw slash attack fires, because the 15% damage boost compounds across the full 4-second DOT and adds roughly 14 bonus damage per use.
When to Specialize vs. When to Hybrid
Players who specialize in a single archetype clear the early game 25% faster, but hybrid builds that combine two archetype move pools tend to dominate the endgame because they cover the gaps that single-archetype portfolios leave open. The recommended approach is to specialize from Floor 1 to Floor 10, then branch into a hybrid setup once the Tier 3 finisher is locked in.
| Phase | Recommended Approach | Reason |
|---|---|---|
| Floors 1–4 | Single archetype, Tier 1 only | Learn the base moveset |
| Floors 5–9 | Single archetype, add Tier 2 | Unlock the first finisher |
| Floors 10–14 | Single archetype, Tier 3 focus | Specialize the portfolio |
| Floors 15+ | Hybrid archetype, full Tier 3 | Cover boss weaknesses |
The Caffeine Addict into Brawler hybrid is the most popular endgame build because the coffee sip buff stacks with the chainsaw slash attack DOT, and the resulting damage window lasts long enough to burn through boss HP phases before they trigger.
Frequently Asked Questions
How many total moves are in the stick it to the stickman all moves list?
The 1.0 release includes 100+ combat moves across nine archetypes and three upgrade tiers, with roughly 35 to 40 moves accessible per individual playthrough depending on the archetype chosen and the perks unlocked along the way. Hidden archetype-specific finishers push the effective number higher in long runs.
What is the stick it to the stickman best moves combination for boss fights?
The strongest boss-fight combo is the groin kick stun into chainsaw slash attack rotation, which generates 100 stun value and keeps the boss locked down for 2 full seconds. Pair this with a coffee sip buff activation at the start of the fight for the 15% damage bonus, and most standard bosses phase out in under 30 seconds.
How do stick it to the stickman move upgrades work across runs?
Upgrades persist within a single run but reset between runs unless the player has unlocked the Permanent Portfolio perk on the meta-progression tree. Players who want to keep their Tier 3 moves across runs need to spend meta-currency on the perk tree before Floor 5 of a new run, otherwise every move reverts to Tier 1.
What is the stick it to the stickman flying kick move best used for?
The flying kick move is the premier gap closer in the game because it launches the player across the room, deals 64 damage at Tier 3, and pierces through armored enemies. It is the recommended opener for every boss encounter and doubles as an emergency escape tool when the player is cornered by a high-density mob.
How does the stick it to the stickman coffee sip buff interact with other moves?
The coffee sip buff grants +25% attack speed and +15% damage for 8 seconds, and the buff refreshes on every successful kill, which means high-mob floors are the best place to chain the buff. It stacks multiplicatively with the chainsaw slash attack DOT, the groin kick stun, and the flying kick move, so it should always be the first move used in any extended fight.