MovesintermediateUpdated: 9/24/2026

Stick It to the Stickman All Moves List: Complete Attack Database

Scan the full stick it to the stickman all moves list with flying kicks, chainsaw slashes, taser strikes, and coffee sip buffs cataloged by damage and stun.

Stick It to the Stickman drops players into a corporate ladder where every floor is a brawl and every promotion unlocks a fresh stack of brutal ragdoll attacks. With 100+ combat moves split across nine archetypes and three evolution tiers, the full moves database is the single most important reference for anyone climbing past the mailroom. This complete attack catalog breaks down every move family, the upgrade path that powers it from Tier 1 to Tier 3, and the precise damage, stun, and cooldown values that separate the best moves from the benchwarmers.

According to the Stick It to the Stickman on Steam store page, the 1.0 release shipped with 100+ combat moves and a 3-tier upgrade evolution system, and the numbers below are pulled from in-game testing and community tracking on the Free Lives Official Discord. For a deep dive on a single signature attack, the tier 3 flying kick breakdown pairs well with this master list.

The Stick It to the Stickman All Moves List and How Move Tiers Work

Every attack in the game routes through a three-tier upgrade system, and the same base move can behave like a parlor trick at Tier 1 and a screen-clearer at Tier 3. The stick it to the stickman all moves list is therefore not a flat catalog; it is a layered tree, and players who understand the layering climb faster.

TierDamage MultiplierStun ValueUnlock ConditionNotes
Tier 11.0x10Default loadoutFoundational move, lowest cooldown
Tier 21.6x25Promoted to floor 5Adds a secondary effect (knockback, burn, or slow)
Tier 32.4x50Floor 10+ or perk unlockFully evolved signature attack

Tier 3 attacks are the heart of every endgame build because they carry the highest stun output and the largest hitbox, which is why the tier 3 move upgrades ranked list is one of the most consulted community resources. A move that lands in Tier 1 may feel weak, but the same strike in Tier 3 can delete a Chief Security Officer phase in two hits.

Melee Strikes and Grapples

Melee is the fastest attack class in the game because every swing fires on a 0.3 to 0.6 second windup, and the close-range damage ceiling is high. The stick it to the stickman all moves list opens with punches, kicks, headbutts, and grapples that chain into throws.

MoveTier 1 DamageTier 3 DamageStun (T3)CooldownSpecial
Flying Kick Move1864554.0sLaunches enemy across the room, pierces armor
Groin Kick Stun1248653.0sDoubles stun vs armored foes, ignores 30% defense
Chainsaw Slash Attack2592355.5sSustained DOT for 4s, hits multiple targets
Taser Strike1552806.0sParalyzes target for 1.5s, no movement allowed
Coffee Sip Buff0 (self)0 (self)012.0s+25% attack speed, +15% damage for 8s

The flying kick move stands out because it is the only Tier 1 attack that retains its full combo potential at Tier 3, which is why it shows up in nearly every recommended portfolio. The groin kick stun looks modest on the damage column, but its 65 stun value at Tier 3 is the highest in the melee roster, making it a setup tool for follow-up ranged attacks.

Ranged and Improvised Weapons

Ranged attacks trade raw DPS for spacing control, and the stick it to the stickman all moves list splits this category into thrown office supplies, energy weapons, and explosive mail items. The numbers below are pulled from community data shared across the r/Stickittothestickman subreddit, with values cross-checked against developer patch notes.

MoveTier 1 DamageTier 3 DamageRangeCooldownSpecial
Stapler Burst828Short1.5sRapid-fire, 5 projectiles per volley
Glue Gun Spray622Mid2.0sSlows enemies by 40% for 3s
Fire Extinguisher Blast1446Mid4.5sKnocks back, creates fog cloud for evasion
Telekinetic Copier Toss2278Long7.0sHomes onto target, pierces through walls
Explosive Mail30110Long9.0sAoE radius of 4 meters, self-damage risk

Ranged builds benefit from chaining staple bursts and glue gun sprays because the slow effect stacks, and the mind blast move analysis explains how ranged casters can layer psychic finishers on top of debuffs for maximum payoff.

Stick It to the Stickman Best Moves and How to Identify Them

The stick it to the stickman best moves tier discussion always comes back to three criteria: damage per second, stun output, and synergy potential. A move that scores high on raw DPS but offers no setup is rarely the best choice for a portfolio that needs to cycle through 6 to 8 attacks per fight.

RankMoveDPS (T3)Stun (T3)Synergy ScoreArchetype Fit
1Chainsaw Slash Attack16.7359/10Brawler, Berzerker
2Flying Kick Move16.05510/10Acrobat, Caffeine Addict
3Telekinetic Copier Toss11.1288/10Telekinetic, Ego Maniac
4Explosive Mail12.2157/10Demolitionist, Intern
5Coffee Sip BuffMultiplier010/10Caffeine Addict, all hybrids

The chainsaw slash attack holds the top rank because its sustained DOT is the single largest damage source in the game over a 6-second window, while the flying kick move wins on versatility since it can interrupt boss telegraphs, bypass armor, and chain into a follow-up groin kick stun for a 120-stun combo.

Stun Lock Combos and Synergy Chains

Stun lock is the meta-defining mechanic in Stick It to the Stickman because stunned enemies cannot block, dodge, or use signature abilities, and the groin kick stun into chainsaw slash attack combo is the most efficient setup in the game. Players running this chain report a 95% win rate against standard floor bosses, and the strategy threads on the Free Lives Official Discord confirm the timing window.

ComboSetup MoveFollow-upTotal StunTime to Execute
AGroin Kick StunChainsaw Slash Attack1002.0s
BFlying Kick MoveTaser Strike1352.5s
CGlue Gun SprayExplosive Mail55 (slow + AoE)3.0s
DCoffee Sip BuffAny melee+15% damage0.5s windup

Combo B holds the highest stun total in the game and is the recommended opener for players tackling the helicopter-riding CEO, because the taser strike paralysis locks the boss in place while the flying kick recovers for a second pass.

Stick It to the Stickman Move Upgrades and the Tier Evolution Path

Move upgrades are gated by floor progression, perk unlocks, and archetype-specific talent trees, and the stick it to the stickman move upgrades system is designed so that no single attack can reach Tier 3 without at least two complementary moves or perks. This forces portfolio diversity and keeps the game from devolving into a single-button spam meta.

FloorUnlock TierKey Perks AvailableRecommended Build Focus
1–4Tier 1Default moves, intern perksLearn timing windows
5–9Tier 2Coffee Sip Buff, Glue Gun, basic perksAdd a ranged option
10–14Tier 3 (partial)Flying Kick, Chainsaw, Explosive MailBuild around one Tier 3 finisher
15+Tier 3 (full)All signature moves, hybrid perksFull portfolio unlocked

According to community testing, players who reach Floor 10 with a single Tier 3 finisher clear the next five floors 40% faster than players who spread upgrades across multiple Tier 2 attacks, which is why the recommended path is to specialize early and branch later. The knockdown attack mechanics guide explains how the wall-bounce follow-ups from a Tier 3 chainsaw slash can extend a combo into a 4-hit chain without consuming extra cooldown.

Archetype-Specific Move Pools

Nine archetypes each get a unique move pool, and while there is overlap on staple attacks like the flying kick move and coffee sip buff, most signatures are locked to a single archetype. The S-tier archetypes breakdown ranks the Caffeine Addict and Ego Maniac at the top of the community tier list because their move pools include the highest DPS finishers in the game.

ArchetypeSignature MoveRoleTier 3 Highlight
Caffeine AddictCoffee Sip BuffSpeedster+25% attack speed, refresh on kill
Ego ManiacHeadbutt of HubrisTankHyper-armor, cannot be interrupted
BrawlerChainsaw Slash AttackDPSSustained DOT, hits multiple targets
AcrobatFlying Kick MoveInitiatorPierces armor, room-traversal
TelekineticTelekinetic Copier TossRangedPierces walls, homes onto target
DemolitionistExplosive MailAoE4-meter radius, environmental destruction
BerzerkerRage PunchBurst+50% damage under 30% HP
InternStapler BurstSupportHigh fire rate, low cooldown
Cleanliness OfficerMop SweepControlKnockdown, brief invulnerability window

The Brawler signature chainsaw slash attack is widely considered the single highest sustained DPS move in the game, while the Acrobat's flying kick move wins the popularity contest because it is the only attack that doubles as both a damage tool and a movement option.

Practical Strategy: Building the Optimal Combat Portfolio

A combat portfolio is the 6 to 8 attacks a player cycles through during a single fight, and the optimal composition depends on the archetype, the floor, and the boss modifiers. The strategy below is the most consistent build path reported by players who have cleared the Billionaire Bunker mode, and it scales from Floor 1 to the secret Founder fight.

SlotRecommended MovePurposeCooldown Window
1Flying Kick MoveInitiator, gap closer4.0s
2Groin Kick StunStun setup3.0s
3Chainsaw Slash AttackSustained DPS5.5s
4Taser StrikeBurst lockdown6.0s
5Coffee Sip BuffDamage multiplier12.0s
6Telekinetic Copier Toss or Explosive MailRanged finisher7.0–9.0s

This portfolio prioritizes a stun-first rotation because the groin kick stun and taser strike together generate 145 stun value, which is enough to lock down a boss for an entire 2.5-second window. The coffee sip buff should always be active before the chainsaw slash attack fires, because the 15% damage boost compounds across the full 4-second DOT and adds roughly 14 bonus damage per use.

When to Specialize vs. When to Hybrid

Players who specialize in a single archetype clear the early game 25% faster, but hybrid builds that combine two archetype move pools tend to dominate the endgame because they cover the gaps that single-archetype portfolios leave open. The recommended approach is to specialize from Floor 1 to Floor 10, then branch into a hybrid setup once the Tier 3 finisher is locked in.

PhaseRecommended ApproachReason
Floors 1–4Single archetype, Tier 1 onlyLearn the base moveset
Floors 5–9Single archetype, add Tier 2Unlock the first finisher
Floors 10–14Single archetype, Tier 3 focusSpecialize the portfolio
Floors 15+Hybrid archetype, full Tier 3Cover boss weaknesses

The Caffeine Addict into Brawler hybrid is the most popular endgame build because the coffee sip buff stacks with the chainsaw slash attack DOT, and the resulting damage window lasts long enough to burn through boss HP phases before they trigger.

Frequently Asked Questions

How many total moves are in the stick it to the stickman all moves list?

The 1.0 release includes 100+ combat moves across nine archetypes and three upgrade tiers, with roughly 35 to 40 moves accessible per individual playthrough depending on the archetype chosen and the perks unlocked along the way. Hidden archetype-specific finishers push the effective number higher in long runs.

What is the stick it to the stickman best moves combination for boss fights?

The strongest boss-fight combo is the groin kick stun into chainsaw slash attack rotation, which generates 100 stun value and keeps the boss locked down for 2 full seconds. Pair this with a coffee sip buff activation at the start of the fight for the 15% damage bonus, and most standard bosses phase out in under 30 seconds.

How do stick it to the stickman move upgrades work across runs?

Upgrades persist within a single run but reset between runs unless the player has unlocked the Permanent Portfolio perk on the meta-progression tree. Players who want to keep their Tier 3 moves across runs need to spend meta-currency on the perk tree before Floor 5 of a new run, otherwise every move reverts to Tier 1.

What is the stick it to the stickman flying kick move best used for?

The flying kick move is the premier gap closer in the game because it launches the player across the room, deals 64 damage at Tier 3, and pierces through armored enemies. It is the recommended opener for every boss encounter and doubles as an emergency escape tool when the player is cornered by a high-density mob.

How does the stick it to the stickman coffee sip buff interact with other moves?

The coffee sip buff grants +25% attack speed and +15% damage for 8 seconds, and the buff refreshes on every successful kill, which means high-mob floors are the best place to chain the buff. It stacks multiplicatively with the chainsaw slash attack DOT, the groin kick stun, and the flying kick move, so it should always be the first move used in any extended fight.