AchievementsintermediateUpdated: 9/24/2026

Stick It to the Stickman Executive Demotion Trophy Guide

Unlock the Stick It to the Stickman executive demotion trophy by beating the CEO, defeating the founder, and mastering every archetype's tier 3 move upgrade.

Climbing from unpaid intern to the corner office and then dragging the boss out of it is the single most ambitious achievement run in Stick It to the Stickman, and the executive demotion trophy bundles every demanding milestone into one brutal unlock path. This guide maps the exact steps, the corporate-ladder bosses, the archetype requirements, and the tier 3 move upgrades you need before that satisfying platinum notification fires.

What the Executive Demotion Trophy Actually Requires

The executive demotion trophy is not a single boss kill — it is a composite completion flag that the 1.0 release uses to gate the rarest cosmetic frame in the game. According to the Stick It to the Stickman Steam store page, the trophy triggers only when a single save file has satisfied five sub-conditions, and partial progress does not count. Players on the official Free Lives Discord (cited by community reports) confirm that the trigger checks run as a single end-of-run hash, which means you cannot cheese it by combining saves.

The Five Sub-Conditions

Sub-ConditionTrigger EventWhere It HappensDifficulty Spike
Beat the CEO AchievementDefeat the Chief Executive Officer on any floor 8+ runTop-floor Corner Office, Corporate Ladder modeHigh — multi-phase boss with executive assistants
Defeat the Founder MilestoneKill The Founder in the doomsday vaultSecret vault, Billionaire Bunker modeExtreme — hidden entrance, two-phase encounter
Unlock All Archetypes TrophyHave every playable archetype available in the rosterMeta-progression between runsMedium — archetype tokens drop from bosses and Shareholder Value chests
Master All Moves AchievementReach proficiency rank 3 on every move slotMove portfolio screen, any modeHigh — grind-heavy, some moves unlock only at CEO/Founder clears
Tier 3 Move Upgrade AchievementOwn at least one fully evolved Tier 3 version of each move familyCombat portfolio, post-run reward screenHigh — upgrade materials drop only from floor 7+ encounters

The composite nature of this trophy is why most achievement hunters report spending 20–30 hours before it pops, even when they already main-line one archetype. Each sub-condition feeds into the next: beating the CEO unlocks the vault door, defeating the Founder unlocks the Neurolink mastery branch, and mastering every move is what makes the tier 3 upgrades reliably farmable.

Why the Trophy Matters Beyond the Notification

Beyond bragging rights, the executive demotion trophy gates the Platinum Stapler weapon skin and the Corner Office title card, both of which are visible on the multiplayer scoreboard. The official Devolver Digital publisher hub lists the trophy as the keystone unlock for the game's satirical "you finally own the company" ending cinematic, which differs from the standard intern-escape credits.

Corporate Ladder Mode: Beating the CEO

The Chief Executive Officer is the apex encounter of the standard Corporate Ladder mode and the most reliable gateway to the trophy's first sub-condition. According to community testing on the r/Stickittothestickman subreddit, the CEO sits on floor 8 of the procedural tower and spawns only after you have beaten every department manager below.

CEO Phase Breakdown

PhaseTriggerCEO BehaviorRecommended Counter
Phase 1: Board MeetingFirst hit landedThrows golden staplers in a 5-shot spread, calls two Executive Assistants to flankClear assistants first with AoE coffee buffs, dodge stapler pattern
Phase 2: Hostile Takeover50% HPSummons a glass conference table that becomes a hazard zone, performs Hyper Headbutt rushUse ranged glue-gun shots to break the table, side-step the rush
Phase 3: Golden Parachute25% HPCEO enters hyper-armor state, fires a Coffee Tornado that buffs all remaining addsPurge adds with Chainsaw Slash Tier 3, then commit to melee window

The CEO is notably weak to stun-locking with rapid groin-kick chains, a tactic that several players highlight as the cleanest kill once you have the tier 3 upgrade. Because the fight is multi-phase, archetype choice matters less than move coverage — players who clear it fastest on the official Discord typically run Caffeine Addict for speed and Ego Maniac for the hyper-armor piercing headbutt.

Positioning and Environmental Hazards

The CEO arena includes four water cooler stations that refill your coffee buff and three printer columns that explode when struck. Coffee refill stations are the single biggest survival tool in phase 3 because the Coffee Tornado does less damage to caffeinated players, and a well-timed sip during the hyper-armor window lets you tank the opening swing before retaliating. The printer columns are double-edged: triggering them staggers the CEO but also damages any player standing within roughly three stick-lengths, so the safest pattern is to bait the CEO toward the column, then dash away before the second impact.

Billionaire Bunker Mode: Defeating the Founder

The Founder encounter is the secret second half of the executive demotion trophy and the encounter that most players miss on a first playthrough. According to the official Free Lives developer site, the Founder lives in a doomsday vault beneath the Billionaire Bunker mode and is only accessible once the Corporate Ladder is fully cleared on a single save.

How to Reach the Vault

The vault entrance is hidden behind a bookshelf wall in the bunker sub-level that is only breakable after you have unlocked the Neurolink psychic power branch. To unlock Neurolink, you must first complete the CEO fight and then spend the resulting Shareholder Value on the Neurolink node in the meta-progression tree. Once Neurolink is active, the bookshelf shimmers when you walk within two meters, and a prompt appears to "psychically shove" it aside.

Founder Phase Breakdown

PhaseTriggerFounder BehaviorRecommended Counter
Phase 1: Old MoneyFirst hit landedFires a golden briefcase volley, summons a Lawyer Shield add that blocks frontal damageUse Neurolink to fling the briefcases back, ignore the lawyer add
Phase 2: Hostile Boardroom60% HPFounder pulls a Telekinetic Copier that copies your last move and uses it against youVary your move input every cycle so the copy is always off-pattern
Phase 3: Board Member of One20% HPFounder enters a Smoke Form that grants brief invulnerability, reappearing behind the playerUse Smoke Form synergy with Titanium Cranium to mirror the i-frames, then punish the exit window

The Founder's Smoke Form is what gives the smoke form synergy trophy its name. Community testing shows that the invulnerability window is roughly 0.6 seconds, and matching it with your own Smoke Form — augmented by Titanium Cranium for damage reduction and Metal Arms for the follow-up — creates the only reliable punish in phase 3. Without that synergy, the phase resets indefinitely and the run is effectively dead.

Archetype Roster: Unlocking Every Playable Worker

The unlock all archetypes trophy is the grind anchor of the executive demotion bundle because every archetype token you earn pushes you closer to the master all moves achievement as well. The 1.0 release ships with nine playable archetypes plus the secret tenth, each gated behind a different unlock path.

Archetype Unlock Matrix

ArchetypeToken SourceDrop ConditionPlaystyle Hook
Temp WorkerDefaultAvailable from run 1Balanced starter with stapler basics
Caffeine AddictFloor 3 manager dropKill Floor Supervisor in under 90 secondsSpeed-focused, coffee mechanic specialist
Ego ManiacFloor 5 manager dropSolo kill of Middle Manager without taking damageHyper-armor headbutt build
InternShareholder Value chestSpend 5,000 SV in meta-progressionLow HP, high reward multiplier
HR RepresentativeCEO dropFirst CEO clear on any runBuff/debuff specialist, pacifist tools
AccountantFounder dropFirst Founder clear on any runTelekinetic copier controller
Security GuardFloor 7 elite dropClear floor 7 without dyingTaser + shield kit, tank archetype
Tech BroNeurolink unlockActivate Neurolink branch in meta treePsychic ranged, Neurolink mastery
Sanitation ChiefBillionaire Bunker floor 4Clear the Bunker mode onceMop/mop-launcher, area denial
The Founder (secret)Beat the Founder 3 timesThree Founder clears on one saveGlass cannon, every move unlocked

Once you have all ten tokens slotted into the roster, the game treats every move as trainable on every archetype, which is the prerequisite for the master all moves achievement. Players on the Free Lives Discord note that the Temp Worker is the fastest archetype to grind proficiency on because the move pool is smallest, while the Tech Bro is the slowest because the Neurolink branch adds three extra move slots that each require rank 3.

For an exhaustive breakdown of how each playable character class ranks in the current 1.0 combat meta, the S-tier archetypes tier list provides a comprehensive side-by-side comparison of raw damage output, late-game survival tools, and overall proficiency grind speed.

Master All Moves: The Proficiency Grind

The master all moves achievement is widely cited by community achievement hunters as the longest single grind in the executive demotion bundle. Every move slot in your combat portfolio has three proficiency ranks, and rank 3 is the threshold the game checks for the trophy.

Move Rank Requirements

Move FamilyRanks RequiredFastest Grind TargetTime per Rank
Stapler (3 forms)50 kills per rankFloor 2 adds, ranged only~20 minutes
Flying Kick (3 forms)50 aerial impacts per rankFloor 4 gravity wells~25 minutes
Chainsaw Slash (3 forms)50 sustained hits per rankFloor 5 manager duels~30 minutes
Groin Kick (3 forms)50 stuns per rankFloor 3 manager adds~20 minutes
Coffee Sip (passive)50 buffs consumed per rankWater cooler station chains~15 minutes
Glue Gun (ranged)50 stuck targets per rankFloor 6 elite packs~30 minutes
Mind Blast (Neurolink)50 psychic impacts per rankFloor 7 Neurolink rooms~35 minutes
Roll Evade (mobility)50 successful dodges per rankFloor 8 CEO phase 1~25 minutes

Players report that the Flying Kick family is the most move-locked grind because aerial impacts only count in arenas with gravity wells, and those arenas appear on procedural floors 4 and 8. The cleanest grind pattern is to chain Floor 4 → Floor 8 CEO phase 1 because the CEO's golden stapler spread forces consistent aerial dodges, and every successful dodge counts toward both Roll Evade and Flying Kick rank progress simultaneously.

For the specific input execution windows, active strike hitboxes, and animation cancel rules on this popular martial arts family, the Tier 3 Flying Kick move breakdown walks through complete aerial chain timings, frame data, and positioning tricks in extensive mechanical detail.

Tier 3 Move Upgrade Path

The tier 3 move upgrade achievement is the final mechanical requirement before the executive demotion trophy can fire, and it is also the requirement that most cleanly demonstrates that you have actually engaged with the game's combat portfolio. Tier 3 upgrades are not auto-unlocks — they require three upgrade materials each, dropped only from floor 7+ encounters or from CEO/Founder bonus chests.

Material Drop Table

MaterialDrop SourceFloor RangeDrop Rate (Community)
Golden ClipCEO bonus chestFloor 8~60% per clear
Bronze StapleFloor 7 elite addsFloor 7~15% per add
Vapor MemoFounder bonus chestBunker vault~70% per clear
Burnt Coffee BeanFloor 7 manager dropFloor 7~25% per kill
Cracked BriefcaseFloor 8 elite addsFloor 8~12% per add

To upgrade a move to tier 3, you need one Golden Clip OR one Vapor Memo plus two of any combination of the floor 7+ materials. Community testing on the official Discord pegs the average runs-to-upgrade ratio at roughly 2.5 runs per move, which means a complete tier 3 portfolio across all 12 move families takes about 30 focused runs.

Tier 3 Move Power Comparison

Move FamilyTier 1 DamageTier 2 DamageTier 3 DamageSpecial Tier 3 Effect
Chainsaw Slash254580Sustained hit heals 5% of damage dealt
Flying Kick203865Knockback sends target into next hazard
Groin Kick153055Stun window extends from 1.2s to 2.5s
Mind Blast183560Hits penetrate line-of-sight blockers
Glue Gun122442Stuck targets take double damage from all sources

The Chainsaw Slash tier 3 is the standout for survival-focused archetypes because the heal-on-hit converts a melee weapon into a sustain tool, which is the exact reason the Ego Maniac archetype dominates the late-game leaderboards. For the full ranking of every tier 3 upgrade by utility, the S-tier archetypes tier list ranks both moves and archetypes side-by-side.

If you want a closer tactical examination of the input cancel rules, multi-hit hitboxes, and active frame data for the brutal chainsaw evolution specifically, the Tier 3 Chainsaw Slash move page covers all optimal combat timing windows, bleed multipliers, and recovery frames in extensive detail.

Frequently Asked Questions

How long does the executive demotion trophy take to unlock?

Most players report 20–30 hours for a fresh save, with the longest stretch being the master all moves achievement grind. Speedrunners who already know the CEO and Founder patterns can compress it to roughly 12–15 hours by route-locking floor 7→8 chains and using the Temp Worker for the proficiency grind.

Do I need to defeat the Founder on the same save as the CEO?

Yes. The composite trigger checks run as a single end-of-run hash, which means the trophy will not pop if you beat the CEO on save A and the Founder on save B. Community reports confirm the only reliable workaround is to use the same profile throughout.

Can I skip the master all moves achievement and still get the trophy?

No. The executive demotion trophy requires all five sub-conditions, and the game does not allow partial credit. Even if you have every archetype and every tier 3 upgrade, the trophy stays locked until rank 3 is hit on every move slot.

What is the best archetype for the smoke form synergy trophy?

The Ego Maniac is the most reliable pick because the hyper-armor headbutt pierces the Founder's i-frame window just before the Smoke Form re-entry, which gives a free punish opportunity. The Tech Bro is a secondary option because Neurolink gives you a ranged punish, but the i-frame timing is tighter.

Does the Billionaire Bunker mode need to be unlocked first?

Yes. Billionaire Bunker mode is a core 1.0 addition that permanently unlocks after your first full Corporate Ladder clear of floor 8. The Founder remains entirely unreachable without first gaining access to the underground Bunker entrance through that essential milestone.