Tier ListbeginnerUpdated: 9/24/2026

Stick It to the Stickman Early Game Moves Tier List: 1.0 Rankings

Sort the stick it to the stickman early game moves tier list by ascension value, body mod synergy, and neurolink potential for opening floor climbs in 1.0.

The 1.0 launch of Stick It to the Stickman dropped on September 23, 2026, and a fresh stick it to the stickman early game moves tier list is the fastest way to stop wasting Shareholder Value on dead-end openings. Free Lives shipped the title with nine worker archetypes, more than a hundred combat moves, and a three-tier upgrade ladder that turns a clumsy intern into a boardroom wrecking ball, but the first ten floors punish anyone who picks the wrong chain. This ranking trims the noise by scoring every opening-floor move on ascension value, body mod synergy, and neurolink scaling, so a new shift can land a coherent portfolio before the first manager closes the elevator.

Why Early Floor Moves Define Your Run

The Corporate Ladder mode hands you a randomized combat portfolio, then layers boss gauntlets, vending machines, and a relentless shareholder timer on top of it. Community data shared on the r/Stickittothestickman community hub shows that runs which finish floor 5 above 70% HP clear floor 15 at roughly a 38% rate, while runs that bleed HP before floor 5 collapse under the Chief Security Officer's stun lock. That gap comes from opening move quality, not luck, because the first ten floors determine your modifier pool, archetype offerings, and access to the mid-game body mod vendor.

The Scoring Lens Used In This Rank

Every move on the stick it to the stickman early game moves tier list is graded against four axes. Ascension Value measures how much the move accelerates you through the first ten floors, including damage per second, crowd control uptime, and synergy with passive augments picked from break room vending machines. Body Mod Synergy tracks how well a move scales with titanium cranium, metal arms, and spring-loaded knees, the three augments most openings can earn by floor 4. Neurolink Potential weighs how cleanly a move chains into psionic abilities once the underground Billionaire Bunker mode unlocks the head implant path. Clutch Window is the share of runs where the move single-handedly saves a bad draft, which matters most on higher difficulty modifiers.

AxisWeightWhy It Matters Early
Ascension Value35%Floors 1-10 are the make-or-break window
Body Mod Synergy25%Most early augments are stat sticks without combos
Neurolink Potential20%Determines billionaire bunker and endgame scaling
Clutch Window20%Saves bad drafts when RNG refuses to cooperate

Tier Legend And Move Categories

The opening portfolio pulls from three families: melee chains (rapid hand-to-hand combos), improvised props (staplers, fire extinguishers, copier lids), and grapples (throws and headbutts that abuse ragdoll inertia). The 1.0 patch reshuffled tier upgrades so that Tier 2 picks now inherit their Tier 1 animation, which makes base moves more important than they were in early access. A full breakdown of archetype pairings lives in the S-tier archetypes breakdown companion guide, which extends this ranking to character picks once you have the moves dialed in.

S Tier: Non-Negotiable Opening Moves

S Tier moves win drafts on their own. They either deal massive damage, control crowds, or hand a smooth handoff into the mid-game body mod vendor. You almost never want to recycle them at the first rest stop.

MoveFamilyTier 3 EvolutionKey Strength
Flying KickMeleeHelicopter Kick360° crowd clear, breaks stun
Chainsaw SlashMeleeFlaming Chainsaw RampageHighest single-target burst
Stapler BarrageRangedRapid-Fire Office CannonStacking damage with low windup
Fire Extinguisher BlastPropFrostfire ConeBlind plus knockback, melts crowds
Telekinetic Copier LiftPropOffice AvalancheLong-range pickup loop

Flying Kick is the single best opener in the game because its Tier 3 evolution, the Helicopter Kick, ignores gravity for six full seconds and ragdolls every enemy in a nine-meter radius. Community testing reported by Free Lives' official Discord balance channel shows that a floor 1 Flying Kick can clear the Mail Room encounter in one activation, which preserves coffee buffs for the next two fights. Chainsaw Slash shares the top slot because its rampage form deletes boss-tier HP pools in under eight seconds when paired with a Smoke Form augment.

Stapler Barrage rounds out the top three thanks to its surprisingly deep range and the office cannon evolution, which adds armor shred on every fourth shot. Fire Extinguisher Blast is the only crowd control opener that consistently lands on the stick it to the stickman early game moves tier list S tier because the frostfire cone applies both blind and chill, breaking hyper-armor attacks from managers who try to tank through your combo. Telekinetic Copier Lift is the dark horse S tier pick, because the Office Avalanche upgrade slams a copier into the floor, creating a six-second hazard zone that the AI refuses to enter.

A Tier: Strong Openers With One Flaw

A Tier moves carry you through floors 1 to 5 cleanly, but they demand a specific partner pick or augment to stay relevant past floor 7. They are the workhorses of any coherent build, and most player-reported strong drafts stack two A tiers with one S tier anchor.

MoveFamilyBest Augment PairWatch-Out
Coffee FistsMeleeCaffeine Addict archetypeFalls off without coffee stacks
StompMeleeMetal Legs body modLong windup punishes poor spacing
Keyboard ThrowRangedPrecision Grip perkSingle-target only after Tier 2
Photocopier SlamPropSpring-Loaded KneesBad on narrow map layouts
Shoulder ChargeGrappleEgo Maniac archetypeCommits you to a frontline draft

Coffee Fists is the only A tier melee that competes with Flying Kick early, because the Caffeine Addict archetype hands you a free coffee buff on every floor transition, which doubles fist damage for the entire encounter. The risk is that the buff is consumed on the first fight, so a long floor 4 without a vending machine reset can leave you swinging for base damage. Stomp is the cleanest area-of-effect melee in the game, and the Metal Legs augment makes it one of three moves that can stagger the Head of Sanitation without a body mod refund.

Keyboard Throw climbs into A tier only after the Precision Grip perk, which converts its single-target arc into a homing shot that catches flyers and burrowing managers. Photocopier Slam looks like a B tier move on paper, but Spring-Loaded Knees add a free second slam that turns it into a panic-button opener for the open-plan office floors where most early drafts struggle. Shoulder Charge earns its slot because the Ego Maniac archetype stacks hyper-armor on every hit, which converts a basic tackle into an unstoppable headbutt machine, but it locks your draft into a close-range build with poor recovery options.

B Tier: Situational Picks And Floor-Specific Tools

B Tier moves are situational, but several of them punch above their weight in specific game mode combinations. The stick it to the stickman early game moves tier list places these moves here because they reward players who draft around them, not players who draft them as generalists.

MoveBest Floor WindowFailure Mode
Sticky Note ShieldFloors 1-3Breaks on boss-tier slam attacks
Roller Skate DashFloors 4-6Useless in the Billionaire Bunker vault rooms
Staple Gun SnipeAny floor with one tankWastes ammo on crowds
Stapler Shield BashFloors 2-4Locks you out of ranged follow-ups
Interoffice Mail BombBoss floors onlySelf-damage on tight spawns

Sticky Note Shield is the budget defensive option before you unlock Smoke Form, and it buys one free hit per encounter, which is the difference between a clean floor 1 clear and a Shareholder Value reset. Roller Skate Dash is the only B tier mobility move that cracks the ranking, because floors 4 to 6 feature three timed elevator escapes where a three-second dash shaves minutes off your shareholder timer.

Staple Gun Snipe is the rare ranged option that scales into the late game when paired with the Headhunter perk, but it requires a single tanky target to feel worth the slot. Interoffice Mail Bomb deserves a mention because it is the highest single-instance damage move in the game on the floors where it actually works, and the underground vault rooms in Billionaire Bunker mode are exactly those floors, even though it is a liability in tight Corporate Ladder spawns. For a deeper look at how these B tier moves interact with the Tier 3 upgrade path, the Tier 3 upgrade rankings guide covers which evolutions are worth the slot.

C Tier: Avoid Unless Drafted Around

C Tier moves cost more Shareholder Value than they return on the early floors. They are not bad, exactly, but they ask for an entire build to function, and a new shift rarely has the spare slots.

MoveHidden UseWhy It Falls Off
Polite HandshakeBoss opener with Coffee buildLong windup, no AoE
Stapler TossFloor 1 desperation clearInferior to Stapler Barrage in every scenario
Ergonomic Chair SpinFloor 2 onlyBosses phase through the spin animation
Whiteboard EraserPuzzle roomsZero combat value outside the tutorial
Photocopy SelfApr Fool's room unlockSingle use per run

Polite Handshake is the most niche opener in the game, because it deals triple damage on the first hit of a fight, which is excellent against the Chief Security Officer but wasted on trash packs. Stapler Toss is the lowest-ranked opener on the stick it to the stickman early game moves tier list, because Stapler Barrage exists in the same family and outclasses it on every axis except animation cancel windows. Ergonomic Chair Spin looks flashy but loses to the early game moves tier list S tier staples because bosses ignore the spin frames and counter-hit during the recovery.

Whiteboard Eraser and Photocopy Self are listed only because new players occasionally draft them by accident, and both consume slots that an S tier move would fill. None of the C tier picks are unplayable, but every one of them asks for a specific augment, perk, or mode combination to clear a floor that a generic A tier build would clear with stock parts.

The 1.0 update introduced the Neurolink implant, which is unlocked by completing the first Billionaire Bunker vault. The stick it to the stickman early game moves tier list treats Neurolink scaling as a tie-breaker, because a move that chains into psionic detonation clears a room in one button press after the implant is online. The table below pairs the top twelve moves with the body mod and Neurolink pick that maximizes their floor 1 to 10 output.

MoveBest Body ModBest Neurolink NodeCombined Effect
Flying KickMetal LegsShockwave EchoTriple ragdoll radius
Chainsaw SlashTitanium CraniumBurning FocusIgnites on every hit
Stapler BarrageSpring FingersArmor Break LoopPermanent armor shred
Fire Extinguisher BlastPressure LungsFreeze FeedbackPermanent chill on impact
Telekinetic Copier LiftPsi-Touched SkullObject EchoFree second lift every 10 seconds
Coffee FistsCaffeine PumpAdrenaline SpikeRefresh buffs on kill
StompMetal LegsQuake PulseStagger on every impact
Keyboard ThrowWrist ServosHoming PulseCannot miss after first cast
Photocopier SlamSpring-Loaded KneesHeavy ImpactDouble damage to airborne enemies
Shoulder ChargeIron SpineHyper-Armor LoopUnstoppable for the full duration
Staple Gun SnipeTargeting EyeCrit CascadeTriple damage on headshot
Roller Skate DashMagnetic BootsTrail AfterimageDamage on every dash tick

Players who want a clean entry point into the new mode can also reference the game modes list companion guide, which explains how the Billionaire Bunker and Corporate Ladder modes share the same opening portfolio. Picking moves that scale into Neurolink turns a flat early run into a clean Billionaire Bunker ascent, which is the goal of any 1.0 ladder push.

Drafting The First Three Floors

A coherent opening draft should land one S tier move, one A tier move, and one flex slot by the end of floor 3. The flex slot usually becomes a body mod or a Neurolink preview if the random pool cooperates. The table below shows three sample drafts that community data credits with the highest floor 5 clear rate in the first week after launch.

DraftFloor 1-2 PickFloor 3 PickBody Mod SlotExpected Floor 10 HP
Frontline SmashFlying KickStompMetal Legs78%
Ranged ControlStapler BarrageFire Extinguisher BlastPressure Lungs71%
Hybrid BunkerCoffee FistsTelekinetic Copier LiftPsi-Touched Skull68%

Frontline Smash is the safest draft because Flying Kick and Stomp cover every encounter type, and Metal Legs hands you the rare double-stagger that breaks the Head of Sanitation pattern. Ranged Control is the recommended pick for new shifts, because the ranged portfolio does not require precise spacing and the Fire Extinguisher crowd control carries floors where the draft rolls poorly. Hybrid Bunker is the high-ceiling draft that bridges into Billionaire Bunker mode quickly, and the Psi-Touched Skull body mod opens Neurolink two floors earlier than the standard route.

Frequently Asked Questions

How often does the stick it to the stickman early game moves tier list change with patches?

Free Lives has confirmed that balance passes land on the official Steam page roughly every six weeks, and each pass usually shifts one or two moves between A and B tier. S tier picks have remained stable since the 1.0 launch on September 23, 2026, because they share the highest damage per second and the cleanest body mod handoffs in the current build.

Do tier 3 evolutions always replace the base move on the tier list?

No, the base move is listed in the rank, but the tier 3 evolution is the version you actually want to draft toward. Flying Kick is the clearest example, because the base kick sits in A tier while the Helicopter Kick evolution sits firmly in S tier, and the upgrade gap is what defines the move's late-run value.

Should I reroll for an S tier opener on every run?

Only on higher difficulty modifiers, where a B tier opener can cost you the first boss fight. On normal Corporate Ladder difficulty, two A tier moves with strong body mod synergy will clear the first ten floors more reliably than a single S tier pick supported by filler, which is why rerolling is a high-floor strategy rather than a high-ceiling one.

How does the ranking differ for couch co-op play?

Co-op drafts have access to a shared health pool and a combo counter that triggers on coordinated hits, which pushes Crowd Control moves like Fire Extinguisher Blast higher and pulls single-target picks like Chainsaw Slash down one tier. The list above is optimized for solo play, but the S and A tier picks remain the strongest co-op openers as well.